Node-Based Megadungeon: Aristothanes’ Sanctum

This entry is somewhat trickier because I find myself wanting to expand on the primary feature, Aristothanes himself, rather than the region of the dungeon. This is probably a good thing, really, but it does make it a little harder to write. Aristothanes’ Sanctum Campaign or Scenario Role Scenario: source …

Node-Based Megadungeon: Clockwork Hell

Clockwork Hell Scenario Role Contains most of the recoverable secrets of the wizard who owned the Abandoned Tower.  Largely puzzle-based encounters; while there are defensive automata, they will largely ignore you if you don’t cause trouble. Theme Mechanical madhouse, with lots of inexplicable machinery (and servitor automatons to protect and …

Node-Based Megadungeon Design

A better landing page for this series, including links to related materials on other blogs, can be found at KJD-IMC: Node-Based Megadungeon. — kjd I’ve spoken before about scenario design that focuses on the relationships between various elements of the scenario before the physical layout.  These techniques can be used to manage …

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