Mobility Feats
Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more.
Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more.
While it is nice to get +1 to your AC against a single chosen opponent, I don’t think it’s really worth an entire feat – even if it does lead to a nice feat chain. I change how Dodge works and hopefully make it a little more worth the cost, …
Quicken Spell can be a very useful feat, but it is a very expensive feat to use. Being able to cast two spells in a single round is a powerful ability. Many spells may be cast as a standard action and the caster still has a move action available in …
Saving for half damage is nice, but avoiding all the damage is nicer yet.
These feats allow you to do additional damage to opponents who are unable to defend themselves effectively, by striking a vital spot. Your character does additional damage any time your opponent is denied Dexterity bonus to AC. Only creatures susceptible to critical hits (living creatures with discernible anatomies) are subject …
You can train to be better at using your weapons. Why can’t you do the same with your armor?
I’ve never been really happy with how undead work in D&D. I’ve got some changes below that I think will improve them in play and make them better fit my image of them. Note that much of this article has since been folded into my article on Revising Monster Types, …
This was originally posted in 2006 to help clarify the tags I was using on my posts to rec.games.frp.dnd. Apparently ‘kjd-imc’ became known as a place for cool-but-scary ideas, so people would sometimes avoid these posts even when they were relatively simple and straightforward topics. I’ve since carried the use …
Dwarves IMC are very isolationist. After stomping the humans rather thoroughly when the Empire tried to annex the mountains (human infantry trying to attack dwarven fortresses, said fortresses having cannon and grapeshot… you just know that’s not going to work), they turned their backs on them, having a no-interaction arrangement. …
I think that counterspelling is an action that is too infrequently used in D&D. It has an obvious benefit, but it is usually too difficult to apply in-game. Counterspelling requires that a caster not cast a spell when he can, that he readies an action, that he identifies the spell …