In my last post in this series I drafted a set of twelve icons, based on twenty campaign elements or themes. This is to fit a Celtic-inspired setting, so we’ve got raids (between clans and otherwise), fey, giants, curses, spirits, invasion from a couple directions (sea reavers/’vikings’, and more civilized neighbors), plus a few other bits common to Celtic myth and history.
Applying the elements and themes to the points of a dodecahedron (d12) and grouping by face gave me the groupings below. I’ve done some initial interpretation and named the icons, now it’s time to look at who and what they are, and how they interrelate.
|1||Nature’s Heart||Giant||Death/Spirit||Prophecy||Nature||Forest||Contends with the Giant King (conflict over prophecy?).|
|2||Giant King||Giant||Curse||Prophecy||Mountain||King||Rules over the giants… cursed by prophecy?|
|3||The Great Stag||Giant||Church||Animal||Mountain||Forest||Champion of nature|
|4||The Queen Underhill||Prophecy||Art/Music||Fey||King||Nature||Ruler of the fey (‘seelie court’?)|
|5||The Haunted Queen||Death/Spirit||Raid||Church||Storm||Forest||Spirit of the land, rising up against the invaders.|
|6||The Wild Wind||Death/Spirit||Ocean||Art/Music||Storm||Nature||‘Force of nature’ of some sort; probably spirit and inspiration rather than death|
|7||The Lost Seeker||Civilization||Curse||Animal||Mountain||Quest||Civilized but outcast, seeking redemption?|
|8||The Broken King||Craft/Artifice||Curse||Fey||King||Quest||Deposed king of the fey (‘unseelie court’?)|
|9||The Lion Crusader||Civilization||Raid||Church||Animal||Glory||Seeks to bring civilization to the barbaric savages|
|10||Star King Undersea||Craft/Artifice||Ocean||Art/Music||Fey||Sun/Moon||Ruler of the fey court under the sea|
|11||The Sea Reaver||Raid||Ocean||Glory||Storm||Sun/Moon||Vikings?|
|12||The Radiant Queen||Craft/Artifice||Civilization||Glory||Quest||Sun/Moon||Seeks to bring light to all corners of the world|