Jhesiri God: Natlot, Battlesinger, Lethal Dancer

Natlot is an anomaly among the jhesiri deities. Most jhesiri deities are savage and undiscerning, but Natlot is pragmatic and efficient in combat.

His followers are the same, carefully choosing their enemies for the benefit to be gained in killing them and then doing so in as efficient a manner as possible. This is not the same as being cautious; a Natlotian worshipper or priest is quite comfortable risking his life in a stunning display of martial artistry if it can bring enough glory and lead to greater slaughter of the enemy.

Natlot

Battlesinger, Lethal Dancer

Alignment Neutral

Portfolios Flamboyant grace in combat, fluid movement, derring-do

Domains Glory, Destruction, Fire, Madness, Death

Favored Weapon Heart-Seeker (artifact rapier)

Artifacts Hearts-Blood (rapier; keen, heartseeking, glorious, vorpal [piercing weapon stabs to the heart rather than chops off the head])

Herald TBD

Greater Ally TBD

Ally TBD

Lesser Ally TBD

Alternate Channeling Choose at the time of channeling:

  • Creatures gain a channel bonus on weapon damage and critical hit confirmation until the end of your next turn [Battle/Wrath variant channeling, ‘heal’ option]
  • You may channel as part of a successful critical hit to add a bleed effect equal to the number of channel dice [Murder variant channeling, ‘heal’ option, modified]
  • Creatures may not take attacks of opportunity until the end of your next turn [Strategy variant channeling, ‘harm’ option]

Identification

Appearance Unusually tidy and presentable goblin with precise movement and grace, clothes show ostentatious repairs where someone managed to wound him.

Symbol Rapier with a heart impaled on it

Manifestations Serendipitous opportunity in battle for a precise strike, unexpected avoidance of precise strike or ambush

Legends The Deepest Scar, Dance of Days

Relationships

Friendly Ramdzasha, Yakhar, Hadang Samptar

Enemy Pretty much all non-goblin.

Mixed Arak-Zoth, Ravena, other goblin gods, other goblin tribes

Religion

Worshippers Dervishes, bards, assassins, duelists

Temples Other deity’s temples, desecrated with the temples’ priests pinned with weapons to key points (altar, nave, idol, etc.), until the priests die of their wounds.

Shrines Anywhere a worshipper of another deity or an innocent is pinned with a weapon, after death, as long as the dead remained pinned with the weapons that killed them.

Altars Anywhere a worshipper of another deity or an innocent is pinned with a weapon, until death.

Holy Sites Anywhere an act of precision violence (assassination, successful raid, battleground where one side was exterminated) has taken place.

Priests Bards (Dervish archetype especially), assassins (prestige class or dedicated precision killer), successful duelists.

Priest Appearance ‘Duelist-appropriate’ clothing (snug and allowing movement, at the least, may be flamboyant as long as it is serviceable in a fight).

Priest Training Jhesiri (and sometimes others) who practice deadly precision in fighting, alertness for optimum opportunity, and so on, are invited by the rare Natlotian priest to take training. This training is a mix of dedicated martial training, movement and agility (Perform (Dance), Acrobatics, etc.), and similar. Many become bards (with dervishes being unusually common), others end up moving toward the silent arts (many Shadowdancers, compared to the number of priests).

Dogma Take every advantage, give up nothing without expecting advantage in return, you live most when death is closest, leave none living behind.

Rituals Mostly around preparing for combat, each battle is seen as a ritual itself and a sacrifice (of others) to Natlot.

Prayers “Another to your glory!” “Death guides my arm!”

Natlot and Hadang Samptar are unlikely allies. One focuses on skill and precision in combat, achieving maximum gain for minimal effort, while the other is an indiscriminate slaughterer. In both cases, though, the goal is to destroy the target. Where Hadang Samptar’s followers aim to simply kill everything because it’s easier, and burn the things that cannot be killed, Natlot’s followers are more selective in their targets, removing those that will make it easier to defeat their enemies. The followers of Hadang Samptar will simply attack and kill, the followers of Natlot will infiltrate encampments and assassinate critical figures, seek out leaders on the battlefield, and likewise efficiently remove lynchpins in the enemies’ troops.

As an aspect of Ramdzasha, Natlot’s herald and allies can be used by Ramdzasha. The converse is not true, since Ramdzasha’s other heralds and allies are drawn from her other aspects.

Like Ramdzasha’s temples and holy sites, Natlot’s’s temples and holy sites are opportunistic and temporary, empowered by death and destruction.

No related content found.

2 Comments

  1. Pingback: Jhesiri God: Hadang Samptar, Razing Hunter, Wandering Ravager | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.

  2. Pingback: Jhesiri God: Ramdzasha, The Five-Headed, Feeds on Devastation | Keith Davies — In My Campaign - Keith's thoughts on RPG design and play.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to Top