On Mapping Mountains, Using a Few Simple Tricks

Height Map to Final Image

I use this process for each version of the image, so I’ll describe it once here.

I start with the height map below.

Linear Mountains, Multiplied DIsplaced
Linear Mountains, Multiplied Displaced

I duplicate it and apply a gradient color map.

Linear Mountains, Multiplied Color
Linear Mountains, Multiplied Color

I add another layer on top of this one, filled with medium grey (0x808080), set the layer blending mode to ‘overlay’ (which lightens or darkens the underlying image depending on whether the overlay image is lighter or darker than medium grey at each pixel), then apply a bump map using the height map as input.

Linear Mountains Bump Map
Linear Mountains Bump Map

This treats the height map as having elevations, and uses differences in the values from pixel to pixel as if there were a light source at 135 degrees (from the northwest) at 45 degrees elevation — common convention for this sort of thing. In the final image I actually did the bump map twice, enhancing it, but the above should make clear what I did.

I used a sinusoidal bump map, which exaggerates the high points. They’re mountains and I wanted the peaks to stand out.

With the bump map overlaid, the mountains really start to stand out.

Linear Mountains, Multiplied Final
Linear Mountains, Multiplied Final

Now, time to get to the actual variations.

3 Comments

  1. Pingback: Revisiting the Mountain Tutorial, Drawing the Initial Landform | In My Campaign - Thoughts on RPG design and play

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