On Mapping Mountains, Using a Few Simple Tricks

Multiplied, Equalized, Displaced… and Corrected

The last variation is a bit longer than the others, obviously because it has more steps.

First, I take the multiplied height map from the previous example.

Linear Mountains, Multiplied
Linear Mountains, Multiplied

This has the following histogram (graph showing relative frequency of different values present in the image).

Linear Mountains, Histogram Multiplied
Linear Mountains, Histogram Multiplied

It is very easy to see that almost all the values are less than half the range. in fact, the mean is 62.8, slightly less than a quarter of the maximum value, and the median is 99, well under 50% grey. This histogram illustrates why the ‘multiplied’ version of the mountains has so many low areas (so much low area? Neither one sounds right). Using the color equalization function (color -> auto -> equalize) stretches the values out so the image is closer to balanced between light and dark.

Linear Mountains, Multiplied, Equalized
Linear Mountains, Multiplied, Equalized

I can see already that we’ve got regions that are totally blown out. No worries, there’s an easy fix for that I’ll show later.

The histogram looks pretty unnatural, but illustrates a more balanced image.

Linear Mountains, Histogram Equalized
Linear Mountains, Histogram Equalized

The mean is now 128.7 and the median 129, both very slightly more than 50% grey, and there’s a wider standard deviation is about twice what it was before (79 vs. 39). The image has a few problems, for my purposes, but I can work with it.

First, let’s displace it. Same noise layers and settings as before.

Linear Mountains, Multiplied Equalized Displaced
Linear Mountains, Multiplied Equalized Displaced

Blowouts… blowouts everywhere… but I can see the mountain ranges still demonstrate the ‘bigness’ I want and variation in the ridge line heights and positions.

Color it.

Linear Mountains, Multiplied Equalized Displaced Colored
Linear Mountains, Multiplied Equalized Displaced Colored

Blowouts aren’t quite as pronounced because the colors are more similar, but I’m pretty sure they’ll be brought out by the bump map.

Linear Mountains, Multiplied Equalized Semi-Final
Linear Mountains, Multiplied Equalized Semi-Final

… and I was correct. Plateaus are the highest form of flattery, I suppose.

Sorry.

I mentioned an easy fix earlier. By (absolutely no) great coincidence, I used the same noise layers and displacement map settings for everything. I’ll just grab the bump map from my ‘multiplied displacement’ mountains and drop it on top.

Linear Mountains, Multiplied Equalized Displaced Final
Linear Mountains, Multiplied Equalized Displaced Final

This gives some texture on top of the mountains and masks the blown-out plateaus. I like it, what happens if we do that twice? Doubling the additional bump map layer…

Linear Mountains, Multiplied Equalized Displaced Doubled
Linear Mountains, Multiplied Equalized Displaced Doubled

A bit stronger yet. I might not use this all the time, but I can see using it sometimes. The not-equalized, not doubled-bumps version is rather more subtle and appropriate for many maps, this is more bold.

Linear Mountains, Multiplied Final
Linear Mountains, Multiplied Final

Of course, you could split the difference, as it were, and double the bump map on the multiplied not-equalized version.

Linear Mountains, Multiplied Displaced Double-Bumped
Linear Mountains, Multiplied Displaced Double-Bumped

This brings out the mountains more. Be cautious, though; doing this too much does bad things.

Linear Mountains, Multiplied Displaced Over-Bumped
Linear Mountains, Multiplied Displaced Over-Bumped

After adding the bumps layer five more times, the northwest faces are getting blown out and the southeast faces lost in shadow. An interesting effect sometimes, and I’ve deliberately used it on occasion, but I think not what we want here.

3 Comments

  1. Pingback: Revisiting the Mountain Tutorial, Drawing the Initial Landform | In My Campaign - Thoughts on RPG design and play

  2. Pingback: Several Mountain Ranges Together | In My Campaign - Thoughts on RPG design and play

  3. Pingback: Touching up the Mountain Colors | In My Campaign - Thoughts on RPG design and play

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