Fantastic Location: Rime Tower, Part 3 — Implementation

Finally, I am in a position to describe Rime Tower in (hopefully succinct) detail.  I started more than two weeks ago looking for Inspiration, applied some Perspiration, and now move to Implementation. Potential (because I’m not describing them now) other entities are highlighted in bold.  Text in <angle brackets> indicates …

Celtic-Type Setting in D&D 3.x

This topic was started in rec.games.frp.dnd on May 24, 2007. The original thread can be read at http://groups.google.com/group/rec.games.frp.dnd/browse_thread/thread/6662e4aded1800d3/6c3ab66bcdcb182e http://www.gameskb.com/Uwe/Forum.aspx/games-dnd/9960/kjd-gaz-celtic-type-setting Here are some initial thoughts on a Celtic-type region in my campaign.  I haven’t worked out much by way of names and the like yet; here I’m sketching out what game …

Gods and Alignment

Something I’m considering for my next campaign is largely divorcing gods and the like from alignments altogether. Basically, the more powerful the god, the less the god is aligned. The idea here is that to gain full power over something, the god must encompass all aspects of it. This would …

Pillar of Souls

Most creatures, when they die, simply pass on. Their spirit may linger near the mortal world for a short time, and may even be called back by the right magics (such as raise dead and the like), but even this is uncommon. Less frequently, a dying creature with unfinished business …

Eye of Fire

Geography The Eye of Fire is a caldera lake over an active volcano. From above it is almost perfectly circular, a deep blue (except for some red of magma visible at the bottom), and steaming hot. It is said to be a holy site of the good god of the …