Factions

In a recent conversation on google+, Jason Pitre asked how many non-player factions we thought should be present in an RPG campaign.  There were several different suggestions that included small numbers (say, 4) and larger numbers (0-4 to start, then at least one per dungeon or adventure after that).  My …

West Marches-style Sandbox Campaign

Ben Robbins had what looks like a very good sandbox campaign, and a remarkable way of managing PCs available at any given time. This post describes how I think I’ll go about giving it a try, because it sounds like it’ll work very well for me, given the difficulties I’ve had in maintaining a steady group of players online… and the design requirements for any particular session are relatively small compared to my normal campaign design mechanisms. I’m looking for players and possibly co-GMs.

Campaign Setting Design: Putting it all Together

So far, these articles have focused on definitions and theory. This article shows how they can used together to actually craft something. Summary of Steps Develop the setting, so the campaigns have a place to happen. Develop campaigns, so the player characters have long-term goals and to provide a general …

Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Campaign Setting Design: Published Guidelines

As part of my research for these articles, I’ve been reviewing published guidelines for adventure design. In the last couple days I have reviewed DMG 3.5, DMG II, Green Ronin’s Advanced Gamemaster’s Guide, and the Pathfinder GameMastery Guide. They have all had much the same advice for developing adventures: devise …

Campaign Setting Design: Scope Level Sizes

This is a quick addendum to my last post, particularly the section on scope levels. I wrote how scope levels describe how broad an impact or influence entities can have.  However, I didn’t write about how big I expect game elements of each scope level to be in play.  This …

Campaign Setting Design: Definitions

This article is a follow-up to my earlier Campaign Setting Design article. It expands somewhat on the idea of entities (there called ‘features’; I have formalized the structures somewhat). I will be providing some greater description of the techniques I use to develop settings and scenarios. In order to do …

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