Category Archives: Polyhedral Pantheons

Halfling Pantheon, the Crunchy Bits

The halfling pantheon is rather kinder than the Goblin Pantheon, but not as well-rounded as the Elemental Tetratheon. There is a strong focus on community, and the Death, Evil, Fire, and Magic domains are all absent. Creating the Halfling Pantheon The polyhedral pantheon process can be summarized quite simply. Choose a polyhedron. Assign a domain […]

Jhesiri God: Natlot, Battlesinger, Lethal Dancer

Natlot is an anomaly among the jhesiri deities. Most jhesiri deities are savage and undiscerning, but Natlot is pragmatic and efficient in combat. His followers are the same, carefully choosing their enemies for the benefit to be gained in killing them and then doing so in as efficient a manner as possible. This is not the same […]

Jhesiri God: Hadang Samptar, Razing Hunter, Wandering Ravager

Of all the jhesiri gods, the aspects of Ramdzasha, Hadang Samptar epitomizes his worshipers. Alone of the the jhesiri gods he actually is worshiped by his followers because his demands align so well with their nature. Hadang Samptar Razing Hunter, Wandering Ravager Alignment chaotic evil Portfolios Rampage, senseless destruction, pillage and razing Domains Travel, Destruction, Evil, Fire, […]

Jhesiri God: Ramdzasha, The Five-Headed, Feeds on Devastation

Not all that surprisingly, the ‘Crunchy Bits‘ are the simple part. Fleshing them out and providing more detail takes longer but I think provides more grist for application in play. The initial work on the pantheon took about an hour. The initial detail of each god takes me about an hour more, not counting finding […]

Goblin Pantheon, The Crunchy Bits

The jhesiri and the hilljacks are a couple groups of teratic goblins in a campaign I am working on. They share a pantheon, and I thought I would use it as an example in my upcoming book Echelon Explorations: Polyhedral Pantheons. In these articles I will demonstrate how I create and flesh out their pantheon […]

Polyhedral Pantheons Book Outline

I’ve learned more about the Polyhedral Pantheons methods than I knew when I started exploring the ideas. It’s time to organize, polish, and publish more formally. I aim to have it out next week. The working outline is: Introduction Process (Crunch-Oriented) Glossary (point, face, edge, node) Domain Allocation Subdomains Hybrid Domains Exalted Domains Fleshing Things […]

Polyhedral Pantheons in the Wild: Sycarion Diversions

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it. He’s been gracious enough to allow me to include it as […]

Fundamental Cosmic Forces

I realized a while ago that for my polyhedral pantheons methods to really shine, I need more subdomains, and I want them to be more interesting. I think I know how to manage that, but it leads me to some other things I need to consider. The polyhedral pantheon methods result in assigning thirty-two domains […]

I Want Some New Gods, Part 2: Divisions

I started a new pantheon this morning, resulting in 44 gods (or at least, 44 sets of domains, to be described as gods with portfolios and the like). First, I’ll start by splitting them up into groups of gods that are related somehow. I don’t particularly want them to be related by domain sets, nor […]

I Want Some New Gods

It seems I enjoy creating new pantheons using the Polyhedral Pantheons method. I liked how the last one was shaping up, but it’s based on the older dodecahedron model. I started looking into an alternate model based on 2d10 rather than a single die, and that looked like it had more potential (and more slots […]