Progress Linking Prerequisites Programmatically

Still working on the Echelon Reference Series, and I’m rebuilding my prerequisite parsing and linking system. I didn’t think to capture metrics before I started, but I’m already a little over 90% ‘pretty definitive matches’ — that is, where I can match a prerequisite string to a specific game entity …

Fantastic Locations: Resources for the Lands of Chaos

In the last couple of days I’ve reviewed some books that have information that looks useful for developing fantastic locations.  Of those there are four that I look to most often. Revised System Reference Document The only thing I’ve found in the RSRD regarding chaos lands has to do with …

Divine Trappings: Elements of Domain Aspects

Okay, yes, it’s a ‘domain aspect template’, but I used ‘D’ yesterday and today is for ‘E’, so ‘elements’ it is. Three years ago I drafted a domain template the first time, but what’s changed now that I’ve revisited my deity template? Let’s see… starting from the top, and understanding …

Designing a Pantheon: Divine Channeler

I had planned to refine the factions I’d devised yesterday, but I ran into a complication. Namely, by focusing the factions on opposite sides of the polyhedron, I ensured there would be no real interaction between them. I even mentioned how polarized the pantheon was… but that’s not quite what …

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