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      • Legendary Items
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    • Iron Heroes
      • Token Pools
    • Trailblazer
      • Rest Mechanic
  • Hall of Fame
    • Campaign Settings
      • Stuffed Crocodile: Discworld
    • Game Design
      • Free RPG Blog: How to write a free RPG
      • Observations of the Fox: Game Design Principles
      • The Game Crafter
    • Graphics Resources
      • Body Models
      • Cartography and Maps
        • Cartographers’ Guild
        • Cartography Tutorials
        • Djekspek (deviantART)
        • Dungeons N Dragons: A Fantastic Collection of Maps for RPGs
        • Fantastic Maps (Jonathan Roberts)
        • Paratime Design: Creative Commons Licensed Cartography
      • Fonts
        • Knightvision Games: RPG/Fantasy Fonts
      • Heraldry, Shields and Blazoning
      • Textures
      • Tutorials
        • Vulpinoid: Geomorph Tutorials
    • Product Releases
      • d30 DM Companion
      • Dungeonslayers 4
      • Heroes Against Darkness
      • Over the Edge OGL (Wanton Role-Playing System – WaRP)
    • Reviews
      • Age of Ravens: Known World Gazetteers
    • Setting Design
      • Bat in the Attic: How to make a Fantasy Sandbox
      • Campaign Relationship Generator
      • Charles Ryan: The Medieval Kingdom
      • Hack & Slash: On Village Resource
      • io9.com: 10 Secrets to Creating Unforgettable Supporting Characters
      • KJD-IMC: 13th-Age Icons in the Sandbox
      • KJD-IMC: Campaign and Scenario Design
      • KJD-IMC: Node-Based Megadungeon
      • KJD-IMC: On Imagination and Creativity
      • KJD-IMC: Polyhedral Pantheons
      • Medieval Demographics
      • STUFFER SHACK: Designing Fantasy Cities
    • Setting Elements
      • Between are the Doors: OSH Pantheon
      • Fame & Fortune: Damned Cities
      • In Like Flynn: Sandbox Encounters From A To Z
      • Land of Nod: Draconic Shades
      • Save vs Dragon: Scrutinizing the Scroll
      • Shatterworld: Of the Gods
      • Tales of the Grotesque and Dungeonesque: Random Wizard’s Tower Generator
    • Sources of Inspiration
      • Between are the Doors: Adventure Generator by OFTHEHILLPEOPLE
      • MapGen2, Random Map Generator
      • Random Generators
        • Hack & Slash: On the Magic Arms and Armor
      • Subterranean Design
    • System Design
      • Hack & Slash: On Skills
      • Papers and Pencils: Overview of Pathfinder’s Skills
    • System Hacks
      • Torg: A Marvel Heroic Roleplaying Hack
    • Writing Guidelines and Tools
      • io9: The 22 Rules of Storytelling, According to Pixar
      • TERRIBLEMINDS: Chuck Wendig, Freelance Penmonkey
  • Site
    • About
    • Contact
    • Legal
    • Links
    • Old Site (www.kjdavies.org)
      • Role Playing Game Materials
        • Many Kingdoms
          • Session Log
          • Setting
            • Atlas
            • History
        • Reference
          • Feats
            • Armor Focus
            • Armor Proficiency
            • Clairsentience
            • Combat Expertise
            • Divine
            • Endurance
            • Evasion
            • Familiar
            • Item Creation
            • Leadership
            • Martial
            • Metamagic
            • Metapsychic
            • Mobility
            • Mounted
            • Movement
            • Power Attack
            • Psychic
            • Psychokinesis
            • Psychometabolism
            • Psychoportation
            • Rage
            • Ranged
            • Saving Throws
            • Skill
            • Sneak Attack
            • Speed
            • Spell
            • Telepathy
            • Tradition
            • Two-Weapon Fighting
            • Unarmed
            • Weapon Focus
            • Weapon Proficiency
            • Wildshape
            • Witchsight
          • Psychic Skills
          • Skills
        • Rules
          • Combat Actions
          • Familiars and Animal Companions
          • Spell Casting

My Favorites

Posts I find myself referring to often, usually part of series that are themselves in the Hall of Fame.

  • Ability Score Generation using 27-25-23
  • Entity Template, Updated and Explained
  • Failures of D&D 3.x, systemic failures
  • Failures of D&D 3.x, Part 2, preparation failures
  • Failures of D&D 3.x, Part 3, application/setting failures
  • Falling off the RNG, about huge differences in roll modifiers.
  • Recalibrating Saving Throws, why and how saving throw DCs could be better.
  • On Hit Points and Healing, an alternative view of damage and healing that moves away from 'all hit points are trauma'.

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Frenzy and Rage

kjdavies August 19, 2004 Modifications / Older USENET PostsLeave a comment

With great anger comes great resp… well, smashing of stuff, really.  Here are three ways that immense fury can be modeled.

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Cleric Domains

kjdavies August 19, 2004 Modifications / Older USENET PostsLeave a comment

The cleric domains, as posted in the System Reference Document, do not quite suit my campaign.  I’m adjusting them to better fit my prejudices and campaign requirements.

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Campaign Cosmology

kjdavies August 19, 2004 Gazetteer / Older USENET Posts2 Comments

How the world came into being and its place in the multiverse.

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Base Save and Attack Bonus

kjdavies January 29, 2004 Modifications / Older USENET Posts2 Comments

Base Attack Bonus and base save bonuses work much better in D&D 3.x than they have in previous editions. However, I think there is room for improvement.

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Skill Atrophy and Retraining

kjdavies September 27, 2003 Older USENET Posts / Rules as WrittenLeave a comment

Introduction In core rules, the only way for a character’s learned skills to change is for the character to gain a level and spend skill points. It is not possible for an unused skill to lose ranks, nor is is possible for the character to learn a new skill, regardless …

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Challenge, Response, and Secret

kjdavies April 30, 2003 Campaign Setting Design / Older USENET Posts / Tips and Tricks4 Comments

This article describes how I develop information for my campaign. The focus is on events and entities (characters and things), but it does have more far-reaching effects when applied. The techniques described here are based on an article written by Dariel Quiogue, in turn a synopsis of research and theory …

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