In a recent conversation on google+, Jason Pitre asked how many non-player factions we thought should be present in an RPG campaign.  There were several different suggestions that included small numbers (say, 4) and larger numbers (0-4 to start, then at least one per dungeon or adventure after that).  My …

Magic Subsystem: Elemental Chakras

This post is inspired (or triggered) by the Lawful Indifferent post of the same title.

N. Wright explores (‘throws out’) the idea of a magic system based on the elements and the seven chakras.  He initially decides that he likely won’t pursue this avenue, but I think it has a lot of potential.  Perhaps not in the way he initially described, but I can see a few ways to make it viable.

Ways to use Elemental Chakras

The described approach is to have each chakra bound to an element (and each element may be bound to more than one).  The number of chakras bound to each element determines the maximum tier of magic of that element that may be used.  The example provided is that someone with two fire chakras and one air chakra you could cast up to ‘second tier fire spells’, ‘first tier air spells’, and ‘third tier fire+air spells’.

I agree that this might not work as desired, if only because it is likely to devolve into a specialization choice (all fire, all air, etc.) or determining which bits you are slightly better at.

There are other ways that might work better.

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Celtic-Type Setting in D&D 3.x

This topic was started in rec.games.frp.dnd on May 24, 2007. The original thread can be read at http://groups.google.com/group/rec.games.frp.dnd/browse_thread/thread/6662e4aded1800d3/6c3ab66bcdcb182e http://www.gameskb.com/Uwe/Forum.aspx/games-dnd/9960/kjd-gaz-celtic-type-setting Here are some initial thoughts on a Celtic-type region in my campaign.  I haven’t worked out much by way of names and the like yet; here I’m sketching out what game …

Yay, Loot! Ultimate HERO System Bundle

Just got my latest Loot! shipment.  The “Ultimate Hero System Bundle“, consisting of the following books (descriptions from the Loot! page): #1 The Ultimate Base: Whether it’s a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the …

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