13th Age-Style Icons in the Sandbox, Part 4: Creation, Second Pass

In my last post in this series I drafted a set of twelve icons, based on twenty campaign elements or themes. This is to fit a Celtic-inspired setting, so we’ve got raids (between clans and otherwise), fey, giants, curses, spirits, invasion from a couple directions (sea reavers/’vikings’, and more civilized …

13th Age-Style Icons in the Sandbox, Part 3: Creation, First Pass

I am exploring the creation of icons for a sandbox campaign setting. Icons can be useful in a sandbox for several reasons. Icon agendas provide a overarching plots for PCs to interfere with; Icon relationships provide many ‘sides’ for PCs to align with, often with conflicting or ambiguous goals; Icons …

13th Age-Style Icons in the Sandbox, Part 2: Definition and Planning

A couple days ago I briefly considered using something like 13th Age-style icons in a sandbox setting. Having had a couple days to let it sink in, I still like the idea and I’m ready to develop it further. Defining Icons Icons in 13th Age are powerful NPCs. They are personally powerful …

13th Age-Style Icons in the Sandbox, Part 1: Introduction

One of the cooler ideas in 13th Age is the icons, thirteen powerful figures who have their fingers in intrigues all around the campaign. In fact, I consider the breadth of their influence their defining factor rather than their personal power. I am starting a new project where I will facilitate the creation of …

Planar-Pantheon Analysis: Elemental Tetratheon

I’ll be writing up some sample planes for Planar Trappings, to show how it fits together. (In draft) I’m expanding the list of traits so it includes the core domains (which include alignments and elements, as well as major societal abstractions). This both expanded the sorts of traits available (which …

Planar-Pantheon Analysis: Goblin Pantheon

I’ll be writing up some sample planes for Planar Trappings, to show how it fits together. (In draft) I’m expanding the list of traits so it includes the core domains (which include alignments and elements, as well as major societal abstractions). This both expanded the sorts of traits available (which …

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