Divine Trappings: Object Tables for Making Artifacts

My first cut at naming artifacts was pretty okay, but a little unsatisfying. I had a decent start, but I really needed a more varied set of objects to work with. So, here I have more. I cobbled together a much richer collection of ‘object tables’ that I can use …

Divine Trappings: Kings and Sages

Just a couple tonight. Nobility is a bit of a challenge because ‘noble characteristics’ vary by culture. Knowledge is a much simpler. The hallmarks of knowledge tends to be much less culturally specific. Nobility Deities with the Nobility domain tend to epitomize the culture that venerates them. Thus, while there …

Divine Trappings: Just Not Giving Up On Alignment Domains

A few days ago I tried to draft domain aspects for alignment domains, and I wasn’t satisfied with what I came up with. I’m nothing if not tenacious, so here I am. … and I’m still not completely satisfied, but I feel a lot better about what I have today …

Divine Trappings: Integrating Domains

Part of my thesis behind this work is that a deity’s characteristics can be shaped by, if not defined by, the deity’s domains. How is this actually done, though? It’s fairly simple overall. I’ve found when applying Polyhedral Pantheons I start to get a sense of the deity’s nature from …

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