Jhesiri God: Ramdzasha, The Five-Headed, Feeds on Devastation

Not all that surprisingly, the ‘Crunchy Bits‘ are the simple part. Fleshing them out and providing more detail takes longer but I think provides more grist for application in play. The initial work on the pantheon took about an hour. The initial detail of each god takes me about an …

Polyhedral Pantheons Book Outline

I’ve learned more about the Polyhedral Pantheons methods than I knew when I started exploring the ideas. It’s time to organize, polish, and publish more formally. I aim to have it out next week. The working outline is: Introduction Process (Crunch-Oriented) Glossary (point, face, edge, node) Domain Allocation Subdomains Hybrid …

Polyhedral Pantheons in the Wild: Sycarion Diversions

John Payne has been developing a pantheon using the polyhedral pantheons methods. He’s not done yet (the linked post is an introduction to a series of posts he is working on), but I’ve seen in private messages where he’s going with it and I’m pretty excited about it. He’s been gracious enough to allow …

Fantastic (Hex) Maps

Jonathan Roberts of Fantastic Maps (who worked on a little thing I linked to on the right) is working on a hex mapping web application. This morning I got access to it and put together a little map. Quickly. Pretty easily. There are some interface improvements to come, but overall I’m excited about …

Teratic Exploration

For some time now I’ve wanted to rework some standard monsters into more ‘Teratic form’. I need a break from the Echelon Reference Series, if only for a few days, so I thought I’d take a run at some. There are four primary points to remember in these adaptations. They are …

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