Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Campaign Setting Design: Published Guidelines

As part of my research for these articles, I’ve been reviewing published guidelines for adventure design. In the last couple days I have reviewed DMG 3.5, DMG II, Green Ronin’s Advanced Gamemaster’s Guide, and the Pathfinder GameMastery Guide. They have all had much the same advice for developing adventures: devise …

Actions in Echelon

Actions in D&D 3.x got fairly complicated in the end. They range from full-round through standard action, move action, swift action, free action, to immediate action. Plus ‘not an action’, but since those… things people do are by definitions ‘not actions’, I’ll ignore them. There are distinct differences between them, …

Back to Top