Divine Trappings: Unexpected Oversight

Considering how much time I’ve spent on the Echelon Reference Series, specifically capturing content from the Player Companions and especially from the Faiths of {Purity, Balance, Corruption} books, I really should have looked in them.

The sections describing each deity, at least the more major ones, include the following subsections.

  • Adventurers: the sorts of adventures or activities common to followers.
  • Classes: character classes common, or uncommon, among followers.
  • Goals: purposes common to followers, or the sorts of goals that might cause someone to become a follower.
  • Identifiers: elements, motifs, objects, and behaviors that might indicate a character follows the deity.
  • Devotion: how followers show devotion, and how they fail.
  • Other Faiths: how followers tend to interact with followers of other deities.
  • Taboos: behaviors and actions that are strongly discouraged, and often some surprisingly ramifications of these rules.
  • Traits: religion traits followers can take (i.e. character traits, not traits of the deity).
  • The Church: how the religion works — where to find temples, how they are organized, important holy works, and so on.

I think I speak to all of these in my Anatomy of a God, and have elements in my domain aspects that will help develop deities along these lines.

Almost all. I don’t think I say anything about classes or traits, since those are more or less purely mechanical considerations and may be specific to the Pathfinder Roleplaying Game.

Still, I’ll be reviewing these in more details to verify, and to see if there is anything else I have overlooked or could use.

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