Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Campaign Setting Design: Published Guidelines

As part of my research for these articles, I’ve been reviewing published guidelines for adventure design. In the last couple days I have reviewed DMG 3.5, DMG II, Green Ronin’s Advanced Gamemaster’s Guide, and the Pathfinder GameMastery Guide. They have all had much the same advice for developing adventures: devise …

Old Site Materials

Update March 6, 2011: I’ve incorporated as much material as I’m likely to from the old site.  It looks like the articles I’d posted to my old site have been migrated (look early in the archive, around 2003-2006), most of the rules documents I was putting together have as well.  The …

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