Off the Path: City Construction, Part 3: Wards

So far, the city construction process has really only covered fairly homogeneous settlements. You might describe a bustling port as having lots of commerce (high Trade score and the Mercantile property) but highly-transient population that can get pretty rowdy (low Stability score). This isn’t a lot of detail, but until …

Off the Path: City Construction, Part 2: Qualities

In my last post I talked about the basics of city construction. Settlements have In this post I’m going to talk more about qualities. Settlement Qualities The Pathfinder GameMastery Guide defines a dozen qualities that influence the nature of a settlement. Each quality is basically binary (present or not) and has …

Off the Path: City Construction, Part 1: Basics

Deviating from plan (I’d said my next post would be about building a ‘local pantheon’ of small gods), I decided to write instead about alternate rules for developing a city or other settlement. It expands somewhat on the Polyhedral Pantheons Adaptations I wrote about a while ago. Settlement Basics Before diving …

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