Thing a Day

In an effort to get back into the habit of writing regularly, I’m staring a ‘Thing a Day’ series here while I load my older writings. I’ve gotten a fair number of ideas just by rereading my old articles, but I could use some more.  Suggestions and requests are welcome. …

Revising Weapons

Tetsubo and I have spent some time in the last couple of years discussing weapon design and rules in D&D 3.5. I have come to the conclusion that the existing rules do not work the way I’d like. These rules are adapted from the Weapon Group rules presented in Unearthed …

Gods and Alignment

Something I’m considering for my next campaign is largely divorcing gods and the like from alignments altogether. Basically, the more powerful the god, the less the god is aligned. The idea here is that to gain full power over something, the god must encompass all aspects of it. This would …

Bastard Weapons

I’ve never been entirely happy with how bastard weapons were handled in 3.x. I’ve had characters use them where it was a good fit for the character concept (okay, one PC that I played, and some NPCs), but most of the time it’s grossly inefficient. If you want more damage …

Review: Complex of Zombies

I was asked to review Dream Machine Productions‘ mini-adventure, The Complex of Zombies. Biases Here are some things you should know about me, to better understand my review. The Review I’ll start by saying that overall I like this adventure. I don’t think I would have written one quite like …

Pillar of Souls

Most creatures, when they die, simply pass on. Their spirit may linger near the mortal world for a short time, and may even be called back by the right magics (such as raise dead and the like), but even this is uncommon. Less frequently, a dying creature with unfinished business …

Back to Top