West Marches-style Sandbox Campaign

Ben Robbins had what looks like a very good sandbox campaign, and a remarkable way of managing PCs available at any given time. This post describes how I think I’ll go about giving it a try, because it sounds like it’ll work very well for me, given the difficulties I’ve had in maintaining a steady group of players online… and the design requirements for any particular session are relatively small compared to my normal campaign design mechanisms. I’m looking for players and possibly co-GMs.

Links of the Week: September 19, 2011

Let’s see… I seem to have a lot of campaign setting posts in this week’s link list. Age of Ravens The Road to Doubtfall: A Microscope Alchemical AP (http://ageofravens.blogspot.com/2011/09/road-to-doubtfall-microscope-alchemical.html) Lowell is working on an alchemist-focused campaign.  This post describes a Microscope session he ran with his wife regarding this campaign. For such …

Links of the Week: September 12, 2011

This week’s links.  Some here I will need to go back and read in greater detail… the ‘Pocket Civ’ (first link) looks really interesting to me, but I haven’t yet had time to dig into it deeper. BattReps Developing a civilization in a pocket (http://battreps.blogspot.com/2011/09/developing-civilization-in-pocket.html) This post describes ‘pocket Civ’, …

Links of the Week: September 5, 2011

This week’s interesting links. Age of Ravens Kingdom of Staircases: A Microscope AP (http://ageofravens.blogspot.com/2011/08/kingdom-of-staircases-microscope-ap.html) Ever since GreyKnight turned me on to Microscope (from Lame Mage Productions) I’ve loved the idea of it.  It’s a collaborative history-building and world-building ‘game’ where the players design a world by assertion.  Play bounces around …

This Just In…

Or perhaps these just in. The C&C players handbook and Monsters and Treasures book from the sale Troll Lord just ended; Savage Worlds Deluxe rulebook; Science of Discworld II: The Globe by Terry Pratchett et al. (which has been out of print for a while and rather harder — read “OMG …

D&D Meta-Classes

In AD&D 2e you could choose your weapon and nonweapon proficiencies (optional rule), thieves could choose how to distribute their skill points, and (in the Complete Priests Handbook) speciality priests could have different ‘spheres’ that controlled what spells they had access to and influenced the powers they received. D&D 3e started making …