Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

Campaign Setting Design: Published Guidelines

As part of my research for these articles, I’ve been reviewing published guidelines for adventure design. In the last couple days I have reviewed DMG 3.5, DMG II, Green Ronin’s Advanced Gamemaster’s Guide, and the Pathfinder GameMastery Guide. They have all had much the same advice for developing adventures: devise …

Campaign Setting Design: Scope Level Sizes

This is a quick addendum to my last post, particularly the section on scope levels. I wrote how scope levels describe how broad an impact or influence entities can have.  However, I didn’t write about how big I expect game elements of each scope level to be in play.  This …

Campaign Setting Design: Definitions

This article is a follow-up to my earlier Campaign Setting Design article. It expands somewhat on the idea of entities (there called ‘features’; I have formalized the structures somewhat). I will be providing some greater description of the techniques I use to develop settings and scenarios. In order to do …

Back to Top