Valkyrie Class, Tweaked

GreyKnight is starting a campaign set in the world implied by Nethack, using Pathfinder RPG as his base rule set.  Among other things, this requires him to build some new character classes. He has taken a run at the Valkyrie class and asked for some comments and suggestions.  This post …

Expanded Ranger Combat Styles

While reviewing Thieves’ World: Player’s Manual from Green Ronin, I found an expanded list of combat styles for rangers. I posted it to rec.games.frp.dnd, where people proposed additional ranger styles. This article collects them. ‘Ranged’ and ‘Two-Weapon’ styles below are as per RSRD, but the others are new. Unless otherwise …

Bound Magic Items

Item creation in 3e is very abstract. Take a masterwork item, add gold, experience points, and time, and you end up with a magic item. The item creation might involve binding spirits, it might involve empowering the item with planar energy, it could simply enhance the nature of the weapon …

Combat Actions

Each round represents approximately 6 seconds in the game world. A round presents an opportunity for each character involved in a combat to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat …