Musing on Spell-Like Abilities in Echelon

In almost all editions of D&D many creatures have abilities defined in terms of spells, such as the succubus’ suggestion. These are like spells (subject to spell resistance, etc.) but not exactly (each may be limited to a certain number of uses per day, and they don’t share all the casting …

Very Rules-Light RPG

Matt Jackson (of lapsus calumni) asked on Google+ about the minimum required character traits for a light-weight RPG. Light enough that it doesn’t have classes. Taking some of the ideas there, I think the following might be workable. First, reduce things to their very basics and abstract them. What do …

NaGaDeMon 2012, Status Check November 19

In case you’re wondering about the dearth of posts here this month, I’ve mostly been working on Echelon for the last few weeks for National Game Development Month. Status 2012/11/19 Given that I am starting from the Revised System Reference Document, the following game elements will be considered.  I might apply …

Echelon Moving

Now that GreyKnight’s working on Echelon as a contributor, I figured I’d post new Echelon-related materials to http://www.echelond20.org/ instead of here.  I may or may not migrate the existing articles from here to there (probably not), but new material here will likely be more focused on what happens in my …

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