Covenant of First Scholar Herol

A-Z 2014 CIn ages past, the First Scholar Herol discovered how to make markings on animal skins that knowledge will not be lost. This brought him to the attention of Strolen, small god — or rather, sysadmin of Strolen’s Citadel, close enough :) — interested in oddities of the world. In one of his last acts in the mortal world, Strolen made Herol a jesoph, imbuing him with divine power that he could act as the god’s eyes and hands in the mortal world.

(The covenant text that follows is modeled after the Covenants and Gifts presented in Classic Play: Book of Immortals from Mongoose. Mechanical effects will be summarized at a high level between the terms.)

I will aid all Seekers of Lore when they call. I will stand between them and ignorance; I will guide them and share with them the tools needed to further their cause. In exchange, I accept the gift and the burden of the Eyes of Heragor.

This is a modified ‘Allegiance’ term, adapted to better fit the pursuit of knowledge. Seekers of Lore already choose to enter dangerous situations to regain lost knowledge, protecting them from the consequences of their decisions, and thus from learning from their actions, is contrary to the spirit of the covenant. In exchange, Herol gains a Numen gift (modified Archon — ‘Call Neutral Fey Archon’, but as gatherers of information rather than warriors).
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Defining Covenants

Saint Wolfgang and the Devil, by Michael Pacher.

Saint Wolfgang and the Devil, by Michael Pacher.

I’m still working my way around the edges of this, but I think it’s starting to come together.

A covenant is an agreement between two entities. The structure is fairly standardized, and while there may be some common exchanges, notionally each is a unique construct. Each Covenant consists at least two terms, and usually three or more.

The first term identifies the entities bound by the covenant, acknowledging their relationship.

The second term identifies and makes explicit the conditions under which the covenant may be terminated… or possibly that it is irrevocable, though that is likely uncommon, since it binds both.

After that come a number of terms, each identifying an exchange involved in the covenant. Each term can have several clauses specifying elements of how the term is to be implemented, and may identify a specific termination clause for the term. Very specifically it may include a clause outlining penalties for failing to comply or perform.

Note that there are many possible exchanges, and that while they do tend to be at least somewhat fair, there is room for negotiation. In principle both parties choose to enter the covenant, but circumstances can certainly cause entities to enter covenants that they might prefer not to.

The definition of covenant used above could apply to almost any contract in-game, really. A feudal covenant outlines the boons and duties on each side of the arrangement (simply, the liege grants land and support to a vassal in exchange for taxes and loyal service). A demon lord binds a lesser demon to his will, exchanging power for souls collected by his vassal. A god makes an aspiring immortal his herald, exchanging power and longevity for a mortal agent who can act on his behalf in the mortal realm.

Seekers of Lore: Lexicon

Seekers of Lore

Seekers of Lore

Now that the Microscope session is complete, time to move into the Lexicon phase.

This should be much simpler, really. The Seekers of Lore Obsidian Portal site there is a wiki. The front page of the wiki has a link to instructions on using the wiki, how to create pages, and edit them. Obsidian Portal uses a markup language called Textile, and it’s pretty straightforward.

It is now January 12. We had originally planned twelve week-long turns, starting from the beginning of January and taking us to nearly the end of March. If we start the first turn today, twelve weeks would run to the first weekend of April (turns end Saturday midnight, so the last turn would end April 5).

As described in the proposal,

  • One turn per week, for three months, for a total of twelve turns. Probably kick off at the beginning of January and run through the end of March. Starting January 12 and running to April 5, now that we’ve done the Microscope session.
    • Turn ends Saturday midnight (Pacific time, since that’s where I live… and Saturday night I’m usually in a game until 9:00-10:00 PM Pacific time).
    • Posts are live by Sunday morning and ready for review.
    • New topics identified or ‘reserved’ by Tuesday midnight, if we want to avoid collisions. We might not; two Scholars duking it out academically could be entertaining… but it might work better as a special event thing.
  • At least two articles per week.
    • One article is net new and is whatever is of interest to the Scholar. If you want to write about the sacrificial magics of the Shawloon savages, despite there really being nothing else about the Shawloon in the wiki, or of sacrificial magic anyway, go ahead. It’s a bit of obscure knowledge and it seeds some ideas.
    • At least one article that expands on, adds to, or otherwise builds off an existing article — written by someone else. If you talk about the sacrificial magics of the Shawloon savages, I might pick up on the Shawloon element and start talking about the geography of their homeland and just why they are savages, someone else might explore sacrificial magics across the realm.
    • Note that graphical elements (maps, pictures, etc.) are entirely welcome as well, but not required.
    • Each article is signed by the Scholar who wrote it (though it would be cool if the Scholar were evident on reading).

In order to edit pages in the wiki, you will need to be a member of the Seekers of Lore campaign. Everyone who took part in the Microscope session already is, anyone else who would like to join will need to contact me so I can add you.

Seekers of Lore: Microscope Age of Gods

Seekers of Lore

Seekers of Lore

Yesterday we ran the Microscope session for the Seekers of Lore campaign. All in all I’m very pleased with how things turned out, and I think we’ve got some very good material to use for the Lexicon session to follow.

A few of us would have liked to have continued, but most of us had other commitments and we wrapped up after four rounds.

I would like to thank again Andrew, David, Levi, Lowell, and Grey for coming out and taking part. We ended up with something I think is very, very good.

Next step… Lexicon.

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Seekers of Lore: Microscope Age of Gods Round 4

Seekers of Lore

Seekers of Lore

Andrew was Lens for our last turn, and looks into the knowledge and wisdom of the world.

Age of Gods, Round 4

Lens: Andrew

Focus: The World Thinks and Speaks

Eras Defined

Legacy

The world speaks to those that awaken it.

  • Event: Disturbed Slumber [light] [Levi]
    Jesoph Shaeleth emerges from a long exile. In meditation, she notices that the trees and rocks seem to meditate along with her. She reaches out with some measure of her power and feels the foreign wisdom of the world flood her mind. Soon she can control the interaction, learning to commune with nature itself.