Called Shots

In considering how to handle ‘fatal blows’, specifically how to cause a particular death blow, I wanted to find a way to target specific body parts. I can see cases where a particular killing blow would be useful (staking a vampire or decapitating it both come to mind). I believe …

Divine Channelling

All clerics in a RAW game can either Turn Undead or Rebuke Undead. This doesn’t seem right to me because it seems to me that not all settings or religions would put enough emphasis on undead to make it relevant. Also, I don’t really like the way turning works — …

Mobility Feats

Mobility feats make it easier for a character to move around the battlefield.  Here are the core feats, and a few more. Avoidance [Mobility] Prereqs: Dex 15, Int 13, Combat Expertise, Dodge, Evasion, Mobility, Spring Attack, BAB +4, Tumble 8 ranks Benefit: You do not provoke attacks of opportunity for …

Dodge Feats

While it is nice to get +1 to your AC against a single chosen opponent, I don’t think it’s really worth an entire feat – even if it does lead to a nice feat chain.  I change how Dodge works and hopefully make it a little more worth the cost, …

Fast Spell Feat

Quicken Spell can be a very useful feat, but it is a very expensive feat to use. Being able to cast two spells in a single round is a powerful ability. Many spells may be cast as a standard action and the caster still has a move action available in …

Evasion Feats

Saving for half damage is nice, but avoiding all the damage is nicer yet. Evasion [Evasion] Prereqs: Ref +3 Benefit: On a successful Reflex save against an effect that allows a Reflex save for half damage, you may take an immediate action to move the minimum distance necessary to get …

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