Sample Geomorphs

GreyKnight asked for some sample tiles that show ‘nonlinear features’, so I’ve done up three tiles. Sample Cave Tiles I decided to do cave tiles because it was quick and easy (draw some squiggles, floodfill them, and call it done).  Drawing with a mouse sucks. Tile 1: Simple Cave This …

Extending Geomorphs

I recently had this blog added to the RPG Blog Alliance (there’s even a wee banner in the links section); I won’t insult anyone by describing what it is. This aggregator has shown me a slew of blogs I wasn’t aware of and I’ve found some articles that greatly interested …

Campaign Setting Design: Putting it all Together

So far, these articles have focused on definitions and theory. This article shows how they can used together to actually craft something. Summary of Steps Develop the setting, so the campaigns have a place to happen. Develop campaigns, so the player characters have long-term goals and to provide a general …

Campaign Setting Design: Scenario Structure

This process owes its genesis to ideas I had while reading Justin Alexander’s Node-Based Scenario Design essay.  This essay formalized processes I had been applying and helped focus my mind on them… and led to me to some abstractions I hadn’t considered before. An adventure, a scenario, can ultimately be …

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