Bound Magic Items

Item creation in 3e is very abstract. Take a masterwork item, add gold, experience points, and time, and you end up with a magic item. The item creation might involve binding spirits, it might involve empowering the item with planar energy, it could simply enhance the nature of the weapon …

Mobility Feats

Mobility feats make it easier for a character to move around the battlefield.  Here are the core feats, and a few more. Avoidance [Mobility] Prereqs: Dex 15, Int 13, Combat Expertise, Dodge, Evasion, Mobility, Spring Attack, BAB +4, Tumble 8 ranks Benefit: You do not provoke attacks of opportunity for …

Fast Spell Feat

Quicken Spell can be a very useful feat, but it is a very expensive feat to use. Being able to cast two spells in a single round is a powerful ability. Many spells may be cast as a standard action and the caster still has a move action available in …

Armor Focus Feats

You can train to be better at using your weapons.  Why can’t you do the same with your armor? Armor Focus [Armor Focus] Prereqs: BAB +1 Benefit: Choose one type of armor with which you are proficient. When wearing this type of armor you gain a +1 competence bonus to …

Combat Actions

Each round represents approximately 6 seconds in the game world. A round presents an opportunity for each character involved in a combat to take an action. Each round’s activity begins with the character with the highest initiative result and then proceeds, in order, from there. Each round of a combat …

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