Revising Monster Types
In looking at the current monster types, I see a number of cases where the differences between types are fairly small. I think several of these may be merged, reducing the number of monster types in the game.
In looking at the current monster types, I see a number of cases where the differences between types are fairly small. I think several of these may be merged, reducing the number of monster types in the game.
All clerics in a RAW game can either Turn Undead or Rebuke Undead. This doesn’t seem right to me because it seems to me that not all settings or religions would put enough emphasis on undead to make it relevant. Also, I don’t really like the way turning works — …
I’ve been writing up about the Arcane Academy of Ter Liatri. This is a big wizard guild in my campaign — Ter Liatri used to be the capital of the Empire before it collapsed, and the guild survived it. More or less. I have in mind a couple of prestige …
A focus and specialization feat tree is used to make a character better at two aspects of a particular ability. These improved abilities apply to a subset of items the character is proficient with, such as a particular type of armor, a particular type of weapon, or a particular school …
Mobility feats make it easier for a character to move around the battlefield. Here are the core feats, and a few more.
While it is nice to get +1 to your AC against a single chosen opponent, I don’t think it’s really worth an entire feat – even if it does lead to a nice feat chain. I change how Dodge works and hopefully make it a little more worth the cost, …
Quicken Spell can be a very useful feat, but it is a very expensive feat to use. Being able to cast two spells in a single round is a powerful ability. Many spells may be cast as a standard action and the caster still has a move action available in …
Saving for half damage is nice, but avoiding all the damage is nicer yet.
These feats allow you to do additional damage to opponents who are unable to defend themselves effectively, by striking a vital spot. Your character does additional damage any time your opponent is denied Dexterity bonus to AC. Only creatures susceptible to critical hits (living creatures with discernible anatomies) are subject …
You can train to be better at using your weapons. Why can’t you do the same with your armor?