Adventure Design Requirements

Normally I’d probably title this “Scenario Design Requirements”, but I’m taking another run at the A-Z Challenge so “Adventure Design Requirements” it is. Some time ago a friend gave me a set of three “Character Design Requirements“. She was playing in a primarily ‘Supers’ game, but with only a small …

Seekers of Lore Preparation: Lexicon and Microscope

Back in April I floated the idea of combining Lexicon and Microscope in an exercise to develop a campaign setting. I realized not too long ago that this could be a very useful activity for creating a baseline setting for my Seekers of Lore campaign. I see it working something …

Node-Based Megadungeon: Information Paths

In developing the megadungeon, most of the graphs concentrated on the physical relationships between the nodes.  In the introductory post I  mentioned that those weren’t the only relationships possible and presented a sample of what it might look like if the information relationships were shown. Now that I’ve finished outlining …

Node-Based Megadungeon: All Regions Outlined

It took me a couple days past the end of my weekend to finish this iteration through the megadungeon. This thing? It’s big. In total there are 107 nodes in this dungeon.  Many would be mapped as single rooms, most could easily be 3-5 rooms.  Many could be even more — …

Node-Based Megadungeon (Halfway) Complete Graph

GreyKnight asked if I was going to put up a graph of the entire megadungeon. I was planning to, and have been working on one as I develop the various areas.  A few things will change as I do so (such as merging the maintenance tunnels around the Abandoned Tower, …

Node-Based Megadungeon Design, A Bit of Math

Thanks for the shout out at Intwischa, Charlie.  I’m glad you like what you’ve seen so far. In my comments at Charlie’s page, I did a little bit of math.  I decided to expand on it here. How Much Time So Far? So far, I have spent perhaps eight hours …

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