D&D Meta-Classes

In AD&D 2e you could choose your weapon and nonweapon proficiencies (optional rule), thieves could choose how to distribute their skill points, and (in the Complete Priests Handbook) speciality priests could have different ‘spheres’ that controlled what spells they had access to and influenced the powers they received. D&D 3e started making …

Valkyrie Class, Tweaked

GreyKnight is starting a campaign set in the world implied by Nethack, using Pathfinder RPG as his base rule set.  Among other things, this requires him to build some new character classes. He has taken a run at the Valkyrie class and asked for some comments and suggestions.  This post …

Divine Powers in Echelon

I think arcane spellcasters are fairly well handled with the Eldritch Weaving rules I’m adapting. Bards aren’t specifically addressed, but the adaptations needed are fairly straightforward. The Eldritch Weaving rules I’m adapting don’t really address divine spellcasters. Divine spellcasters also have other powers (domain powers, druidic abilities, and so on). …

Expanded Ranger Combat Styles

While reviewing Thieves’ World: Player’s Manual from Green Ronin, I found an expanded list of combat styles for rangers. I posted it to rec.games.frp.dnd, where people proposed additional ranger styles. This article collects them. ‘Ranged’ and ‘Two-Weapon’ styles below are as per RSRD, but the others are new. Unless otherwise …

Sneak Attack Feats

These feats allow you to do additional damage to opponents who are unable to defend themselves effectively, by striking a vital spot. Your character does additional damage any time your opponent is denied Dexterity bonus to AC. Only creatures susceptible to critical hits (living creatures with discernible anatomies) are subject …