Incorporating Iron Heroes, Part 1

In 2005 Malhavoc Press published Iron Heroes, written by Mike Mearls as a variant Player’s Handbook. This supplement and setting focused on martial characters, with only minor support for spellcasters and other arcanists. A great deal of work went into making for more cinematic combat in D&D, where low-level combatants …

Expanded Ranger Combat Styles

While reviewing Thieves’ World: Player’s Manual from Green Ronin, I found an expanded list of combat styles for rangers. I posted it to rec.games.frp.dnd, where people proposed additional ranger styles. This article collects them. ‘Ranged’ and ‘Two-Weapon’ styles below are as per RSRD, but the others are new. Unless otherwise …

Subtle Spell Casting

In all the time I’ve played 3e, I’ve seen numerous metamagic feats used that increase the effect of the spells they are applied to. Empower, Widen, Extend, Quicken, Heighten (though IMC all casters get this one free)… but I’ve never seen Silent Spell or Still Spell used. This suggests to …

Bound Magic Items

Item creation in 3e is very abstract. Take a masterwork item, add gold, experience points, and time, and you end up with a magic item. The item creation might involve binding spirits, it might involve empowering the item with planar energy, it could simply enhance the nature of the weapon …