Node-Based Megadungeon Design

A better landing page for this series, including links to related materials on other blogs, can be found at KJD-IMC: Node-Based Megadungeon. — kjd I’ve spoken before about scenario design that focuses on the relationships between various elements of the scenario before the physical layout.  These techniques can be used to manage …

ACK or Die!

For the last three weeks I’ve been part of a group playing in a campaign using the Adventurer Conqueror King System, being run by Erik Tenkar, in a Google Hangout and using Tabletop Forge. This is proving to be a lot of fun.  The group is formed of several other …

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