Campaign Cookbook

Since I apparently don’t have enough to do, I’ve been considering another project, possibly to be packaged for sale on OBS or Lulu or something. No, I haven’t forgotten the interest people have expressed in my doing this for the megadungeon, and in fact they are related. I’ve been asked …

Node-Based Megadungeon: Information Paths

In developing the megadungeon, most of the graphs concentrated on the physical relationships between the nodes.  In the introductory post I  mentioned that those weren’t the only relationships possible and presented a sample of what it might look like if the information relationships were shown. Now that I’ve finished outlining …

Node-Based Megadungeon Design

A better landing page for this series, including links to related materials on other blogs, can be found at KJD-IMC: Node-Based Megadungeon. — kjd I’ve spoken before about scenario design that focuses on the relationships between various elements of the scenario before the physical layout.  These techniques can be used to manage …

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