Megadungeoncrawl: Session 2, Inadequately Planned

Last week we had our second session of the megadungeoncrawl.  Erik and Michael were unavailable, so Courtney Campbell was joined by James Aulds and Gabriel Perez Gallardi. Honestly, I’m not as pleased with how well I ran this session.  I’d spent more time preparing specifically for this session, but when …

NaGaDeMon Plans

So, National Game Development Month. I’m not a purist.  I won’t be starting from scratch. I do, however, aim to have Echelon playable by the end of November.  Quite probably in dire need of polishing, but at the least, a set of rules that can be printed out, a set …

Megadungeoncrawl: Session 1, I Swear this was not Planned

Tonight we had our first session of a dungeon crawl exploring the node-based megadungeon. This is going to be a little rambly and less polished than usual. I want to get it down before I go to sleep. I didn’t get all the character names, but the players tonight included …

Weapon Speed in D&D

Weapon speeds in D&D – expressed as modifiers to initiative rolls – have always bothered me.  I was delighted to see them removed in D&D 3.x after having stuck around through AD&D. Real Life In my experience and observation, both of which I will admit are limited but are verified …

Campaign Cookbook

Since I apparently don’t have enough to do, I’ve been considering another project, possibly to be packaged for sale on OBS or Lulu or something. No, I haven’t forgotten the interest people have expressed in my doing this for the megadungeon, and in fact they are related. I’ve been asked …

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