NaGaDeMon Plans

So, National Game Development Month. I’m not a purist.  I won’t be starting from scratch. I do, however, aim to have Echelon playable by the end of November.  Quite probably in dire need of polishing, but at the least, a set of rules that can be printed out, a set …

Megadungeoncrawl: Session 1, I Swear this was not Planned

Tonight we had our first session of a dungeon crawl exploring the node-based megadungeon. This is going to be a little rambly and less polished than usual. I want to get it down before I go to sleep. I didn’t get all the character names, but the players tonight included …

Weapon Speed in D&D

Weapon speeds in D&D – expressed as modifiers to initiative rolls – have always bothered me.  I was delighted to see them removed in D&D 3.x after having stuck around through AD&D. Real Life In my experience and observation, both of which I will admit are limited but are verified …

Campaign Cookbook

Since I apparently don’t have enough to do, I’ve been considering another project, possibly to be packaged for sale on OBS or Lulu or something. No, I haven’t forgotten the interest people have expressed in my doing this for the megadungeon, and in fact they are related. I’ve been asked …

Node-Based Megadungeon: Information Paths

In developing the megadungeon, most of the graphs concentrated on the physical relationships between the nodes.  In the introductory post I  mentioned that those weren’t the only relationships possible and presented a sample of what it might look like if the information relationships were shown. Now that I’ve finished outlining …

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